![]() Workaround: This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab.Description: Some objects needed to progress further don't appear where they should.This can cause skipping, so set Synchronizing Mode to 'TimeStretch'(start the game with 'Async Mix', then switch to 'TimeStretch' on the title screen). Workaround: Go to Config > Audio (SPU2) > Plugin Settings, and set latency to 3 ms.Description: Some areas have no music and sound effects are missing completely.Workaround: Currently needs the following patches.Description: When moving to one of the parts in the Volk City vision you get just a black screen with sound.Description: Fire effects do not display in Volk Inferno and Joilant(see screenshots).There’s a lot of visual variety to the game, ranging from post-apocalyptic cities, to alien landscapes, to mountain ranges to ancient, floating, Roman-esque ruins. There’s a sense of dizzying excitement in watching this, let alone playing it – few others can provoke a similar sensation, outside of the Zone of the Enders series and maybe the two PS2 Shinobi games.Yet, at times it can look attractive. It’s one of those games that looks far, far better in motion, as you fling through the sky, spin around grapple points, and smash up enemies, in some sort of mid-air ballet of destruction. There are typically numerous tiny enemies on screen at the same time, and the game usually keeps up the pace in spite of being inundated. Given the perspective and lack of a map, it’s hard to tell where enemies are attacking and where you need to go, which is especially frustrating when you’re on a time limit.In screenshots, ChainDive is not pretty, but visuals are kept intentionally sparse in order to keep the game running at a 60 FPS. The variety helps things from getting too stale, but certain types of missions are more aggravating than others, especially the ones where you need to protect friendly aircraft for a certain of amount of time. Since your plasma chain acts like a slingshot, it’s important to keep up the momentum and travel quickly. ![]() The physics also work a little differently than other games with grappling hooks. As long as you’re vaguely in the vicinity of one of those orbs, the hook will automatically shoot towards it as long as you’re pressing the button, even if it’s not visible on screen. All throughout the stages are little green orbs that act as grappling points. The plasma chain works a little different than other games, though. He must defend the planet of Elm from invaders, protecting their many princesses.Despite being a 3D game, all of the action takes place along a 2D axis. ![]() Released only in Japan in 2003, it gained a small word-of-mouth following due to its inclusion on a demo disc for the Official PlayStation Magazine (issue 79), but despite being published by Sony, was not chosen for localization.The hero is a warrior named Shark, who wields a sword called Unbreakable, and carries a grappling hook called the plasma chain.
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